EA’s gaming subscription service, EA Play, is making its way to Steam on August 31st . The service includes access to a vast number of EA-owned games , and for the first time, you’ll be able to use it via Valve’s storefront rather than EA’s.
While this is excellent news for any current subscribers to the PC-version of EA Play, the subscription still leaves something to be desired.
Is it time for EA to just wholly copy gaming’s most popular subscription service?
The big bugbear that is hanging over EA Play is that it is restricted to the system you bought it on. That means if you pay for the PC version, you won’t be able to use EA Play on consoles, and vice versa.
Compared to Game Pass, this restriction is a huge disadvantage. If you buy Game Pass Ultimate, you have access to a wide variety of games on both PC and Consoles.
If EA Play wants to compete with a service like Game Pass, it has to become more easily accessible. EA’s subscription is already at a disadvantage for only offering games from a single publisher, vs. Xbox, who offers various developers and publishers’ games.
The real reason that EA Play exists is so that EA can use it to make a lot of money, and it’ll probably work for that. While they don’t have the breadth of games that Game Pass offers, EA does have access to some of the games with the broadest appeal.
The FIFA series alone pulls in some insane player numbers, and that doesn’t even start to cover stuff like Star Wars Battlefront. It wouldn’t be surprising to hear that the subscription managed to draw in a large number of subscribers.
Then again, everyone who wants to play the latest FIFA will probably just buy it and later regret their life choices.
Either way, for EA’s cash cow to compete with the likes of PS Now and Game Pass, something has got to change.