Might & Magic Chess Royale is the trend-chasing gaming mashup nobody wanted. Does Ubisoft have no shame?
Chasing trends is just part of the gaming industry. It happened with the MMO genre, then with first-person shooters, and we all know what Fortnite did to battle royales. Ubisoft seems to finally be taking trend-chasing to its logical conclusion with Might & Magic Chess Royale.
As you can probably guess from the title, Might & Magic Chess Royale is a combination of two distinct genres. It seeks to marry battle royale games with Auto Chess. If you’re thinking “that sounds mental,” then you’re not alone.
Might & Magic is a classic series. I have many fond memories of it – even of the disappointing titles! I began to have my doubts when Ubisoft announced that awful mobile game. But after this, it’s clear they’ve dived off the deep end with a Scrooge McDuck-style cash grab.
What’s ironic is that this trend-chasing strategy is doomed to fail. There are two reasons for this:
The battle royale feature is bad enough, but the fact that Might & Magic Chess Royale tries to chase after auto battlers like Auto Chess just adds insult to injury.
Whoever came up with this idea deserves a real pat on the back. Taking two popular things and mashing them together? I’m sure that’s never been done before.
What’s even worse than the shameless trend-chasing is how terrible the gameplay looks.
It’s a straight-up Auto Chess rip-off, but it pits 100 people against each other in quick succession. This isn’t a new game; it’s barely even a new game mode.
By the time your franchise has descended this low, it’s time to admit that you need to give up. It seems like Ubisoft has officially settled into the nice, comfortable territory of pumping out mediocre mobile games for easy cash.
Another one bites the dust.
This article was edited by Josiah Wilmoth.
Last modified: January 22, 2020 11:38 PM UTC