Halo: The Master Chief Collection's jump to PC is a roaring coup, with over 100,000 concurrent players and impressive Twitch viewership.
The remastered version of Halo: Reach bundled into The Master Chief Collection launched earlier today on PC via Steam, Xbox Game Pass, and Microsoft Store. By all accounts, the bundle’s jump to PC after releasing on Xbox One in 2014 has been a roaring success.
According to stats pulled directly from the Steam platform, there are over 133,000 concurrent Halo: Reach players as of writing. We don’t have figures for those playing via the Microsoft Store and Xbox Game Pass, but the number is presumably much higher when all platforms are factored in.
Unsurprisingly Halo: The Master Chief Collection and Halo: Reach dominate the upper echelons of Steam’s top-selling list, ousting the likes of Star Wars Jedi: Fallen Order and Rockstar Games’ perennial cash cow, Grand Theft Auto V.
Furthermore, over on the Twitch streaming platform, Halo: Reach is the second most viewed category, trailing only Just Chatting.
The game accounts for 134,000 viewers as of writing. Popular streamers DrDisrespect, xQc, and Tyler1 are responsible for around half of current Halo viewers.
Halo: Reach is the first installment of the PC version of The Master Chief Collection. Xbox Game Studios and developer 343 Industries planned a staggered release of the other five titles in the collection in the months ahead.
We’ll have to see whether the game can sustain these numbers over the long term. We have to account for a natural slump in interest as time wears on. What’s certain is that there’s an evident appetite for the franchise on PC, possibly fueled by a good old dose of nostalgia for many gamers.
It shouldn’t be too long before we see someone attempt to tackle the game in original fashion, as we saw recently when one gamer beat Halo 3 on legendary using a Guitar Hero controller.
This article was edited by Josiah Wilmoth.
Last modified: January 22, 2020 11:41 PM UTC