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The PS5 Dual Shock 5 Patent Is Slightly Worrying

Last Updated September 23, 2020 1:16 PM
William Worrall
Last Updated September 23, 2020 1:16 PM
  • We’ve heard a lot of details about Sony’s next-gen PlayStation console, the PS5.
  • Recently the Dual Shock 5 appeared on the website of the Japanese patent office.
  • Some of the changes seem to be really good, but a few are sort of concerning.

There is a lot of excitement surrounding Sony’s next-generation gaming console, the PS5. We’ve heard a lot of exciting stuff about the PS5, from backward compatibility to supporting 8K resolutions.  However, the recent patent of a prototype Dual Shock 5 might cause a little concern but only a little.

The new patent images appeared on the Japanese patent office  website J-PlatPat . While the overall design doesn’t seem to be all that different from the current generation controller, it does have a few subtle design changes.

DS5 - Patents
Source: J-PlatPat 

The Concerns are Mainly Minor

The first and most notable change is probably the analog sticks. They’ve been sized down a little bit, which doesn’t sound too bad but honestly, the DS4 thumb-sticks are already small enough. Sizing down the analog sticks is a baffling decision, but maybe it’s necessary for some of the new advanced features.

The big concern for anyone wanting to use PSVR is that the new model doesn’t have a light bar. While that’s not an issue for anyone who’s splashed out on proper move controllers, those who rely on the main controller might have some VR issues. Without the light bar, you’ll basically be forced to get those move controllers. I mean plenty of games already don’t work without them but still it’s slightly annoying.

The Dual Shock 5 has a Silver Lining

The other changes on the controller are much, much more pleasing, however. There is an increased battery life, which is a godsend, plus the DS5 will charge faster thanks to using the USB-C standard. There is also an improved speaker, which may lead to some interesting features within certain games on the system. Hopefully nothing as horrifying as the crying baby in Death Stranding.

The most interesting of the new changes revolve around the new ‘adaptive haptic’ features. These new haptic sensors allow for an adjustable amount of resistance on the back triggers. This can basically be used to make things feel more realistic, such as pulling a trigger or drawing back a bow-string.

Even more interestingly these haptic features actually extend into the left and right grips. These other haptic features apparently allow the controller to give off different feelings on different ground. Walking or driving on different terrain feels realistic according to Wired, which got a chance to get hands-on with the new features .

Some Mixed Results

While the new features do seem promising, the potential removal of the light bar and the scaling down of the analog-sticks does bring me some cause for concern. It feels like we’re getting to the point with the analog stick that they’re going to be hard to control for larger-fingered people, making the PS5 less accessible for some.

The light bar might be seen as a wise candidate for removal by many. It was bright and annoying until they added the ability to control it, and it drained battery unnecessarily. For me, the concern is that I’m going to have to be forced to shell out for generations-old overpriced controllers just to use my VR headset with the new system when it releases. To many that might not be a big deal, but the removal of choice in any form always bothers me.