Anyone who’s jumped into Red Dead Online recently will have invariably come across some curious oddities.
Levitating steads, absent wildlife, jittery corpses, guns and shooting on the fritz, disconnection issues, and the haunting recurring appearances That Bald Guy – the game was nigh unplayable for many gamers.
The culprit? A patch pushed out on Monday by developer Rockstar Games.
Video: Red Dead Online’s latest update did not go as planned… at all.
As updates go, this one was fairly innocuous. It was purportedly a hotfix for issues coughed up by Red Dead Online’s chunkier The Naturalist update released on July 28 .
Instead, it spawned a dizzying array of new issues that, when merged with existing ones, turned Red Dead Online into a hellish bug-ridden mess . It was uncannily reminiscent of Red Dead Redemption 2’s PC launch.
There’s been no shortage of wild examples detailing how the update broke the game . Fans took to social media and popular gaming haunts in droves to share their experiences – and air their grievances. Fortunately, a few were there to inject some much-needed humor into the situation .
Other than a sparse support page promising a fix to address the issues , Rockstar remained mostly silent on the matter – until today. The pressure and begging from players caused such a din that Rockstar had to do something.
An update to Red Dead Online intended to provide security improvements and address connection errors unintentionally introduced a range of issues including connection problems, low animal spawn counts, difficulty pitching Camps, entering Moonshine shacks as well as others on PS4 and Xbox One. We have reverted back to the previous version on those platforms, initially launched on July 28. This should address these recent issues and restore stability – meanwhile we will continue to work to eliminate any remaining issues through future updates.
Although the rollback means players can finally play Red Dead Online again, many remain frustrated that it took so long for Rockstar to stumble on such a logical and straightforward solution.
And even that’s only half the battle. We still have to contend with the bugs that existed beforehand, including a rather pesky server disconnection issue .