Posted in: Gaming NewsOp-ed
Published:
December 23, 2019 8:15 PM UTC

Nintendo Switch Still Doesn’t Have Achievements. Here’s Why That’s Great

Nintendo Switch doesn't push players to waste extra hours in-game for a higher gamer-score or more trophies. It doesn't pull players out of the game by interrupting key moments with notifications.

  • Nintendo Switch is the only major console that still doesn’t offer achievements.
  • That’s due to Google Stadia joining in on the terrible achievements practice.
  • It’s great that Nintendo doesn’t offer achievements on the Switch.

With Google Stadia adding achievements to it’s streaming service, the Nintendo Switch is now the single holdout to not embrace the practice. That’s great since achievements are stupid anyway.

Put down the pitchforks and hear me out. There are plenty of reasons that achievements are completely worthless.

Easy achievements undercut the idea of achieving anything. | Source: Reddit

Nintendo Switch Doesn’t Reward Mediocrity with Achievements

Starting off, it’s dumb when a game gives players achievements just for playing the game. I’m talking about those ones that are like “Yay! You just beat the tutorial!”

Is there really any gamer out there that’s happy to see an achievement show up when they complete the most basic aspect of a game? Do they really feel like they achieved anything?

I sure hope not.

Nothing like a reminder of reality to ruin the experience. | Source: Reddit

Achievements Kill Immersion

My next major problem with achievements, and why it’s great that Nintendo Switch doesn’t have them, is they pull the player out of the game.

It’s absolutely horrible when a major event in the story is taking place and then that notification pops up on the screen. It can completely pull the player out of the moment and literally gets in the way.

This one is admittedly not too prevalent anymore, but I remember when it was common. No one liked it when they beat a boss and then this shows up right afterward during the following cutscene.

The problem is that some developers still keep achievements like this in their games, but at least I don’t see them on Nintendo Switch.

Grinding for dumb achievements is the worst. | Source: GiantBomb

Achievements Don’t Add Additional Grinding to Nintendo Switch

My final problem with achievements is that developers often use them for artificial padding, stretching out a game long past its lifespan.

There are plenty of games out there with stupid achievements that require ridiculous amounts of grinding to get. Just take a look at this trophy guide for Final Fantasy X to see what I mean.

The guide estimates that it will take between 90 and 120 hours to get all the trophies in the game. For comparison, the average time to beat the main story of the game is roughly 48 hours. That means players are spending a minimum of about another 40 hours just for some digital bragging rights.

There is no world in which this kind of behavior makes sense.

Nintendo skipping achievements is for the best. | Source: Nintendo/YouTube

Nintendo Knows Achievements Are Idiotic

The Nintendo Switch doesn’t push players to waste extra hours in-game for a higher gamer-score or more trophies. It doesn’t pull players out of the game by interrupting key moments with notifications. Gamers aren’t rewarded for mediocrity on the console.

Instead, the console promotes playing and enjoying games, getting wrapped up in worlds and forgetting the troubles of the real one. That’s why Nintendo Switch lacks achievements, and it’s better for it.

This article was edited by Gerelyn Terzo.

Last modified: January 22, 2020 11:40 PM UTC

William White @WilliamWhiteIP

William White comes from Southeast Ohio and is a graduate of Washington State Community College. He's been writing professionally for over 10 years and his current focus is on the gaming industry.

More of: Nintendo Switch
Show comments