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Cambria Season 2 Drops $1.52M to Over 20,000 Players, Earning Results Mixed

Published 08 May 2025
Eddie Mitchell
Authors
Edited by Insha Zia
Key Takeaways
  • Half of Cambria’s 20,000 players contributed $1.3 million in total.
  • Nearly $1.52 million in ETH was distributed as rewards, based on in-game performance and roles.
  • Some players say the reward system unfairly favors guild leaders and passive earners.

Cambria, a blockchain-based MMORPG known for its high-stakes “risk-to-earn” gameplay, just wrapped up Season 2—The Paymasters.

The three-week event saw nearly 1 million on-chain transactions across Ronin and Abstract, over $1.5 million in Ethereum (ETH) distributed, and a mix of celebration and controversy from its player base.

While some players walked away with thousands in ETH, others are crying foul over what they see as an imbalanced rewards system that heavily favors certain playstyles.

Half of Cambria’s Players Paid In

Cambria’s developers reported that roughly 50% of participants (around 10,000 players) spent money in Season 2, contributing $1.3 million.

In return, the game awarded $1.52 million worth of ETH back to players, distributed based on in-game success, measured primarily in “silver,” a non-crypto in-game currency.

The prize pool, $1.16 million, went to players with the highest silver balances. That meant players who spent their time dungeon crawling, PvPing, trading resources, and farming silver had the best shot at a payout.

But not everyone came out ahead.

Paymasters and Guilds

One of Season 2’s defining features was the introduction of the Paymaster class, a player role that generates passive income by depositing Royal Charters (NFTs) into an in-game vault.

The top Paymaster deposited 505 charters and earned a staggering 12.3 ETH, alongside 240 million silver and 8 million Trinkets.

Guilds also dominated the leaderboards. The top guild leader took home 6.78 ETH, 303 million silver, and 10 million Trinkets.

Bug bounty hunters and community creators weren’t left out either. Cambria awarded $64,000 to players who reported critical bugs; another $64,000 went to streamers, content creators, and player referrers.

Winners and Losers: The Uneven Economics of Web3 MMOs

Despite the impressive total payouts, Cambria’s reward structure has drawn criticism from players who felt short-changed.

One player reported spending $5,168 and investing over 200 hours, only to walk away with $893, a net loss of over $4,200.

The player criticized the season for only rewarding guild masters with 80% tax slaves and fisher alts.

Conversely, some players who claimed to have spent nothing reportedly earned more than $2,000, highlighting Cambria’s unique but unpredictable “risk-to-earn” model.

Balancing Risk and Reward in Web3 Gaming

Cambria’s economy rewards both active and passive roles. However, the results reveal how tricky it is to balance a game economy where real money is at stake.

Developers are now facing a familiar challenge in Web3 gaming: how to make earnings feel fair without turning play into pure finance.

The game’s third season will likely keep evolving the formula, but if Cambria wants to keep high spenders and free-to-play grinders equally invested, it may need to rethink how it distributes rewards.

Eddie Mitchell

Eddie is a gaming and crypto writer at CCN. Covering the often weird and wonderful world of Web3 with an adoring, but skeptical eye.

Prior to CCN, Eddie has spent the past seven years working his way through the crypto, finance, and technology industry. He began with PR and journalism with Bitcoin PR Buzz and BitcoinNews.com, eventually working his way to become a copywriter with a dozen firms, including the likes of Polkadot before returning to journalism in 2023.

Having studied Radio production and journalism at University in the UK, Eddie spent a few years making podcasts and presenting on a local London radio station as he built up his writing chops.

A lifelong skateboarder, Eddie can often be found at the skatepark or touring the streets looking for something new to try. That, or kicking back playing JRPGs on his original PSP.

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