Despite Microsoft’s painstaking steps toward transparency, there’s still plenty of confusion about the Xbox Series X.
For months, Xbox led us to believe the Series X wouldn’t feature first-party exclusives at launch.
As our content comes out over the next year, two years, all of our games, sort of like PC, will play up and down that family of devices.
We want to make sure that if someone invests in Xbox between now and [Series X] that they feel that they made a good investment and that we’re committed to them with content.
You won’t be forced into the next generation. We want every Xbox player to play all the new games from Xbox Game Studios. That’s why Xbox Game Studios titles we release in the next couple of years—like Halo Infinite—will be available and play great on Xbox Series X and Xbox One. We won’t force you to upgrade to Xbox Series X at launch to play Xbox exclusives.
Yesterday’s showcase featured surprisingly few games with the phrase “Xbox One” underneath their titles.
Confused fans took to Twitter, hoping Microsoft would assuage their concerns. They were sorely disappointed.
Aaron Greenberg, general manager of Xbox marketing, delivered a message very different from the one long peddled by Booty and Spencer.
Honestly, it’s not hard to feel betrayed.
The hard reality is we should have seen it coming.
The “promise” that first-party titles would launch simultaneously on Xbox One and Series X always raised a host of questions.
For example: If the next-gen is really that much of a technical leap – which it is – then how could studios show off the full potential of the Series X while making new titles playable on last-gen hardware?
That raises another question.
If developers limit the scope of their games to make them compatible with Xbox One – or at least divert attention away from making the next-gen experience as magnificent as possible – then is cross-gen support really consumer-friendly?
I don’t think anyone would have held it against Xbox for reserving its most ambitious exclusives for the Series X.
After all, no one’s going to buy a console if it doesn’t feature compelling gameplay experiences that take full advantage of the hardware.
Greenberg’s statement proves the company knew some studios weren’t going to go forward with both Xbox Series X and Xbox One versions.
What’s baffling is that they weren’t upfront about this from the start.
The only thing their “promise” has done is chip away at the goodwill Microsoft has worked so hard to curate.
As unforced errors go, this one was pretty bad.
Disclaimer: The opinions expressed in this article do not necessarily reflect the views of CCN.com.