Gaming’s Big ‘Crunch’: Is the Industry’s Big Taboo a Real Problem?

Crunch time has become a bogeyman of the games industry, but is it really as bad as a lot of people online seem to think that it is?
Posted in: GamingOp-ed
January 19, 2020 11:54 AM UTC
  • Crunch time has been talked about in a negative way a lot recently.
  • Opinions on the matter seem to be pretty divided.
  • While the social jury is out, data suggests it is a pointless relic of the past.

Developers have got a lot of flack for ‘crunch time’ recently. Working long hours to meet a deadline is not uncommon. Crunch has been a staple of software development, games included, for decades. But lately, big studios have been called out for the practice.

Rockstar found themselves the target of internet ire when it was reported that some of their team had 100-hour workweeks. Companies like Santa Monica Studios, Naughty Dog and Blizzard tried to defend crunch. Reddit wasn’t having any of it. Neither were members of the studio.

Despite a large amount of backlash from many online, there are those out there who see crunch as acceptable. | Source: Twitter

Opinion on Crunch is Mixed

When the topic of crunch is mentioned online it prompts mixed reactions. On a tweet about CDProjektRed’s delaying of Cyberpunk 2077, many defended the practice. Some said that ‘no-crunch’ was a journalistic invention. To many, it seems as if the practice is fine as long as people are properly compensated.

The other side of that coin is easily found on sites like Reddit. Several different posts relating to crunch time are filled with detractors. It seems like opinions are still divided on the matter. Both online and in the industry, with some companies, such as Bungie, decrying it while others stand by it.

A non-profit organization, Take This, detailed the dangers posed by these long, intense working hours. In their 2019 white paper, they said that crunch time was having an adverse effect on mental health. There is also some evidence that it has a negative impact on a developer’s output too.

So Is It Necessary?

While opinion on the matter is still mixed, data seems to suggest it is unnecessary. If it lowers productivity and has a negative impact on employees, why are we still doing it? It mostly seems like a case of resistance to change. Crunch has been part of software development for so long that it’s just accepted and expected.

Part of the reason is probably also negative fan reactions to delays. That seems to be changing slightly these days if reactions to the Final Fantasy VII Remake delay is anything to go by. While crunch is probably going to be part of the industry for a while, it seems like a pointless relic these days.

This article was edited by Samburaj Das for If you see a breach of our Code of Ethics or Rights and Duties of the Editor, or find a factual, spelling, or grammar error, please contact us and we will look at it as soon as possible.

Last modified: January 22, 2020 11:38 PM UTC

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William Worrall @mizushinzui

William Worrall is a professional writer based out of the UK who has been writing about video and tabletop games for over a decade and has covered industry events such as EGX and UKGE. Contact him at:

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