EA’s Server Woes Call the Entire Future of Cloud-Gaming Into Question

EA is messing it up again. Their servers have gone down for an extended period of time, taking their games with it.

EA's recent server outage shows why we can't fully trust cloud gaming. | REUTERS/Ina FAssbender (GERMANY SOCIETY)

  • EA just suffered a pretty severe server outage.
  • All of their online games appeared to be down, including Apex Legends and FIFA.
  • The EA outage clearly shows some issues with the all-cloud-based future of gaming.

Cloud gaming might be the future, but many people are wary. EA’s recent server issues are only expanding these fears.

EA is currently suffering some server problems. Many of their online-based games remain unplayable – more than three hours after the company first marked them “resolved.”

EA’s lastest server crash is a big red flag flying in the face of the cloud gaming future. | Source: Twitter

Luckily, you don’t need servers to play most single-player game modes. But imagine if all video games were 100% online – as they would be if you were using a cloud gaming service – and you start to see the scale of the issue.

EA Is Building an Untrustworthy Reputation

If you’re going to have a game that relies on servers, you need to make sure those servers are stable.

EA has struggled with this before. They made a complete dog’s breakfast of that dreadful SimCity launch back in 2013. At this point, any EA cloud-gaming service cannot be trusted.

The bigger problem is that as the cloud-based future of gaming looms, someday all games will require working servers.

What happens if EA, or any other company for that matter, has a prolonged server issue? Take, for example, the infamous PSN outage of 2011. In the cloud gaming future, that would have meant no games, at all, for 23 days.

Physical Games Aren’t Going Anywhere

Many people predict that all hardware will be gone from gaming in a generation or two. EA’s issues are showing us why this is a horrible idea.

While many predict that physical releases will take the form of small production runs for collectors, they should maintain a more prominent role.

It seems likely that cloud-gaming will be the future for most games. But there should always be companies producing games that users can download or buy physically.

Maybe the prediction about hardware should be rephrased to: “no more dedicated hardware in the coming future.”

No matter what happens, any EA-owned cloud service will not be getting my business as long as its servers are plagued by outages like this.

Disclaimer: The opinions expressed in this article do not necessarily reflect the views of CCN.com.

Last modified: September 23, 2020 1:35 PM

William Worrall: William Worrall is a professional writer based out of the UK who has been writing about video and tabletop games for over a decade and has covered industry events such as EGX and UKGE. Contact him at william.worrall@ccn.com, see his LinkedIn profile here.