A former principal software engineer on the PlayStation 5 project claims that there are plenty more PS5 secrets to come ahead of the planned launch of Sony’s next-gen console later this year.
Taking to Twitter earlier this week, Matt Hargrett jumped into a discussion about the PlayStation 5’s Geometry Engine . More specifically, he weighed in on the fact that Sony has yet to touch on the variable rate shading (VRS) capabilities of the console.
Participants questioned why VRS hasn’t formed part of the PS5 reveals to date. And, in particular, whether Sony has a VRS solution up its sleeve for the PlayStation 5.
Hargrett explained that tackling VRS is no straightforward task due to “the degree to which it will help performance will vary per game, and possibly per scene per game.” He noted that Mark Cerny’s March PlayStation 5 deep-dive was very focused on “tentpole features” due to the time limit imposed by the 50-minute format.
Twitter users then questioned why the PlayStation 5’s VRS solution hadn’t crept up in leaks, to which Hargrett responded :
Many, many things haven’t shown up in leaks. There are plenty of secrets that are being well kept :)
While Sony has already unveiled the architecture underpinning the PS5 and, more recently, the DualSense controller, Hargrett’s words suggest that the best is still to come.
We’ve yet to see the final console design, the UI in-action, or learn the full roster of launch titles. Aside from these obvious as-yet-undisclosed features, it seems Sony has many more technical marvels to share with PlayStation fans in the months ahead.
As for when we can expect to hear more, May seems likely according to the latest rumors. A source with knowledge of Sony’s plans told Video Game Chronicle earlier this week that Sony was prepping to host a “significant PlayStation 5 reveal” next month.