- Death Stranding could be the next sales success for Sony.
- Analysts expect the game to sell 5 million copies.
- However, the game has received mixed reviews.
Speaking to GameDaily, two analysts have suggested that Death Stranding could sell millions of copies. The game, which was launched on PS4 and will be released on PC next summer, could sell 2 million-3 million copies by the end of 2019, said Kantan Games’ Dr. Serkan Toto. David Cole of DFC Intelligence says that the game could sell 5 million units but did not suggest how quickly the game could reach this number.
#DeathStranding World Tour. Starting from Paris on 10/30, we will have an event in London, Berlin, NY, SF, Tokyo, Osaka, Singapore, Taipei, and Seoul! Looking forward to connecting with all the fans, together with Hideo Kojima! (details will be announced later for the tour) pic.twitter.com/XoazMuYPcs
— KOJIMA PRODUCTIONS (Eng) (@KojiPro2015_EN) October 9, 2019
Many may be surprised by these suggestions. Compared to other Sony published games such as Uncharted 4: A Thief’s End and Horizon Zero Dawn, Death Stranding has been savaged by reviews. The reception to the game, which has been in development for three years, has been incredibly mixed. Japanese publication Famitsu may have given the game a score of 40/40, while Eurogamer’s review called it “grandiose and goofy, liberating and frustrating, thrilling and audaciously dull.”
EDGE Magazine’s opinion of the game was worse. The magazine likely won’t be publishing its Death Stranding review. Editor Nathan Brown said on Twitter.
“[The] print deadline was a factor, but we ran out of enthusiasm long before we ran out of time…We probably won’t be reviewing it in the following issue either.”
Death Stranding seems to be a game that can sell on Kojima’s fame alone.
Sam Bridges aims to reconnect a world shattered by the Death Stranding, one mission at a time. pic.twitter.com/C6pyIwmH0A
— PlayStation (@PlayStation) November 6, 2019
This does mean that there is room for strange games like Death Stranding on the market; with three years of trailers and teasers behind them, they can sell millions of copies too. However, it also means that big names can get away with releasing things that just aren’t very good, with sales being fuelled on fan excitement. At a time when there are often broken games in popular series and games filled with scummy business practices, buying games just because of fame isn’t the tone we should be setting.