Beyond the Void, a soon-to-be released, space-themed video game, will host a crowdsale November 1 to November 30 to raise 110,000 Euros to fund the game’s development. The initial coin offering (ICO) will offer in-game Nexium tokens in exchange for Ethers. Several Ether addresses will…
Beyond the Void, a soon-to-be released, space-themed video game, will host a crowdsale November 1 to November 30 to raise 110,000 Euros to fund the game’s development. The initial coin offering (ICO) will offer in-game Nexium tokens in exchange for Ethers. Several Ether addresses will be available for purchasing Nexiums.
Beyond the Void offers gamers a chance to focus on strategy to win game points. They get the option of adding accoutrements to their mothership and other elements to enhance their in-game presence, but the success in the field of battle is determined by strategy. Beyond the Void is destined to gain a loyal following among serious gamers.
Once the funding goal is reached, backers will claim game assets, such as “skins” and event cards, allocated to their backer rank. A tutorial on withdrawing Nexiums will be available.
Nexiums will be returned to buyers if the ICO does not reach its goal.
Beyond the Void has created 100 million Nexiums, a fixed amount. The Nexiums will be allocated as follows: 70% for crowdfunding and other backers, 15% for promoting the game, and 15% for the founders. All unsold Nexiums will be destroyed. The crowdfunding smart contract will be public.
The founders who will receive 15% are also the developers who wrote and built the project – Maxence, Eric and Remi.
Half of the Nexiums received while selling a newly-created item will be destroyed. Nexium scarcity will increase over time. The game will hold those Nexiums that are not destroyed.
The game backers’ ranks are published on the crowdfunding page on the website. There will also be updates on project milestones, tutorials on how to contribute, and updates on the Nexium price.
Once crowdfunding is complete, the developers will finish the game in about six months, including a beta test for backers.
Beyond the Void is all about strategy.
In Beyond the Void, players command motherships to conquer one another and gain control of planets throughout space. Players have access to weapons and tools to strategize against each other. Players can manage their resources in real time to defeat their opponents.
Each player develops his own strategy, using different resources and event cards. Games can be streamed on large platforms like Youtube or Twitch, or other streamers where they can command a large audience and attract more players. Tournaments are easily streamed and fun to watch.
While strategy determines success, Beyond the Void offers a variety of features that make the game fun for both players and spectators.
The Beyond the Void shop allows players to trade their assets, such as titles and skins that change the appearance of a player’s mothership, avatars and event cards.
Skins give the player additional content. Playing the same ship becomes more fun with an alternative skin. Skins are not limited to the mothership artwork. Sounds and alternative effects can be renewed. If a player feels strong with a ship, he can attach new attributes to it.
Event cards are another resource. The choice of an event card changes the game’s course as well as the game map’s look and feel. Events make each game different. Some events will happen due to the map configuration. Witnessing a special event through a mediastream or on YouTube will be a fun experience, one that will certainly attract attention.
Some cards are rarer than others, but the rareness does not determine the card’s power. Rare cards are not more powerful in the game than common ones; they are just different events.
Titles, avatars and holotags are social items for customizing a player’s social profile. They do not impact the game play. Some of these items will be tradeable on the blockchain, while others will be unlockable through the game, but never both.
The game is free to play. All items used for playing can be won through the game.
Players can use game points to unlock in-game items, such as motherships and titles. Game points are the exclusive way to gain new skills.
Players will never get bored as they continue their space conquests.
New content will be added to the game every month, which is sure to keep things exciting. The game will release new event cards and sometimes, new motherships. Beyond the Void will continuously correct the balance of the game to improve it. New strategies will be promoted as established ones become less powerful. Players who aspire to leadership must adopt new strategies.
The game is easy to learn, but hard to master. There are numerous ways to win. There are dozens of skills needed to master the game. There are many motherships to win.
The game’s focus is on maintaining competitive play. There is no “pay to win” paradigm.
The free-to-play economic model for games has long proven itself effective. The items in the shop will enhance the gamer’s experience, but it won’t improve his chances to win the game.
The paying user is not stronger than the free user. Skins and titles are only about looks. They do not add strategic possibilities; event cards add strategic possibilities.
The game is targeted at competitive gamers. Beyond the Void will work with streamers and web TV to create awareness through e-sports.
More free and premium content will be added regularly.
Maxence, Beyond the Void’s lead artist, began developing a real-time space game in 2015. The goal was to create a free Multiplayer Online Battle Area (MOBA) to play with friends or in a competition. The game is intended to be fast – taking a total of 15 minutes – and fun.
Eric joined the project in February 2016, bringing expertise in blockchain technology. The Nexium token, created within the Ethereum blockchain, is compatible with the standard ERC #20. Players can sell, gift or exchange all assets and in-game tokens, even outside the game.
The alpha version began in March of 2016, followed by a private Nexium presale in June.
The first beta release is planned for January, 2017.
This is a sponsored story.
Last modified: January 25, 2020 11:53 PM UTC